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Superbad & Why Mega Man Legends 3 Was Cancelled (26/7/13)

July 26, 2013


Sorry today’s blog was once again late, but this time I have a genuinely good reason for it. ‘Superbad‘ was on Comedy Central UK. Seriously, if you haven’t seen it yet, watch it. Rent it on Netflix or LOVEFILM if you live in the UK. Only for 15+ mind, but still, make sure you watch it. Comedy gold.

Anyway, some interesting stuff has happened today, other then Superbad. A Capcom employee has been talking on a Capcom forum about why the game was cancelled. This is what he had to say:

“As some have already pointed out, it’s not at all uncommon for games to be canceled mid-production, even (or especially) for major publishers, for major brands. The difference in Legends 3’s case is that it was announced publicly from its earliest planning stages, while most games that meet this fate are nixed long before ever being revealed outside office walls. This of course was the whole point — an experiment in transparency for what was clearly a passion project in need of an “angle” — and frankly a pretty odd one, when you think about it. Remember that Legends 3 was essentially a 10-year-late sequel to a sequel to a spin-off, that had middling success even back when it was one of the only games of its kind — before 3D Action-Adventure was an established genre, if you can even remember that far back. And consider its place within the greater Mega Man brand. If you thought DmC was a deviation from the Devil May Cry brand, remember that MML (MmL?) changed virtually everything you could possibly change about Mega Man. Even I remember scoffing at the sight of it until I got my hands on it and realized it stood on its own merits. Then consider that the game was destined for a platform that didn’t even exist yet in the wild. All that isn’t to say MML3 was a “bad” project — it was just weird. But MML has always been a passion project, not a cash cow. Hence the Devroom angle.

I guess you could say, then, that the cancellation of the project wasn’t actually anything out of the ordinary. What was out of the ordinary is that ever[y]body knew about it. The Devroom and the MML3 project’s utter transparency were nigh-unprecedented experiments with high risks. They were risks that, sadly, delivered the full brunt of their severity. Look at us. Two years later and we’re still here talking about it. I want to know, guys, and please take this question in earnest: Knowing how the project turned out, would you rather have not known about its existence to begin with?

If nothing else… hopefully this project has shown you why companies are rarely ever this transparent. As soon as you let the public in on something, you may as well have made a promise. And god forbid it be a premature one.

That said, I believe that the project was itself inherently good. Fan involvement and transparency are still ideals held high by my team and me, and we try to have our games and activities reflect this as much as possible. Believe it or not, we’ve come a long way since Legends 3, and continue to progress down a promising path. I do hope that you’ll stick with us in the future, even if our successes don’t take the form you’d originally desired.”

I guess you can’t argue with the reasons the Capcom employee gave for Mega Man Legends 3. By the looks of it, this wouldn’t have been a good game. Considering this, surely it’s better just to cancel the title, rather then tarnish the reputation of Mega Man as a series.

In other news, Nintendo have revealed the details about the online services for Flipnote Studio 3D. They put an info-graphic about the online services on the games official website, which I’ve attached below:


Finally, it was revealed today that The Wonderful 101 would take up 10 GB of space if you were to download it from the Nintendo eShop. Yep. That’s how dull the news was today. I’ve had to put this in. I know other websites put this kind of news on as an actual article, but why? Honestly, who cares.

Worst day for news in a while. Let’s hope tomorrow is better. Till then.

From → eShop, Wii U

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